Air quotes, “ LAY-SER “.

KT
Nov 19, 2020

I stayed up super late last night and was able to start shooting lasers! Everything had to be specified and can be adjusted. Direction, speed, frequency, where the lasers originate and where they disintegrate, what happens when they collide with another object in your game. All for a little “pew pew”. I joke, there is no sound… except me hammering on the space bar as fast as humanly possible! I hear sound effects are coming in a later tutorial. Pun intended.

Then, before I was ready for it, morning came and I got up early and started working on my enemies. In the game. I was able to make them fall from the ceiling and wrap back up to the top if I didn’t kill them the first time around. Or the second. Or the third. Part of the fun was not shooting at them all and instead avoiding them to see just how many I could get on the screen at one time. Playing your own game in a way it wasn’t intended has a weird satisfaction to it.

Afternoon rolled around and I was able to set up a spawn manager that regulates where and when new enemies are instantiated. The code on this part was pretty out there for me. I was looking everything up but was never able to correctly program any of this on my own. It actually inspired me to review functions and methods in the C# survival guide. Stay tuned for that!

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