Today I continued the adventure of working on The Great Fleece, the Stealth & Cinematography game. I placed the actors (called blocking) and through the course of completing the tutorials, reviewed the director notes on the shots we’re supposed to get. …

Today I started by finally biting the bullet and creating a new enemy. With all the alien talk circulating right now, I really wanted to find a cool UFO png file to convert to my new enemy spaceship. This is what I found:

Enemy2

So I took this png and converted…

My favorite form of procrastination is to do something (ANYTHING) else productive so I started off the day by fixing another bug. It turns out that if you let enough enemies accumulate, they start killing each other because some are in the way of the lasers they shoot. When…

Today I did a lot of white boarding on the tasks for Phase II. Here is the basic logic for the next 3 tasks:

Aggressive Enemies

Once this type of enemy comes within a certain close distance to the player, this enemy attempts to “ram” the player.

Pseudo code:

  • if…

Today I spent the morning fixing some old bugs that were bugging the hell out of me (lame pun intended).

The first problem I tackled was my enemies firing lasers after they were killed, exploded, and incinerated. At first I liked that they shot off one last death-throw-shot right…

I started off the day with creating and integrating a new Rare Powerup script which spawns on a much longer time interval. As I mentioned in my last post, the RarePowerup script is exactly like my original Powerup script with the only difference being the time interval of when powerups…

Today I continued to work on the homing missile. I found a cute rainbow Mario star .png file and I converted it to a powerup by adding a 2D rigid body and a 2D circle collider.

Then I started working on the spawning. The instructions state that this powerup…

Today I implemented a camera shake effect whenever the player incurs damage. After perusing a number of tutorials on YouTube, I settled on one that created a basic animation by slightly moving the camera. Here were the main steps of what I did:

  • Create an idle animation (where the camera…

KT

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