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KT
KT

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Dec 24, 2020

Keyframe Confusion

Today I continued the adventure of working on The Great Fleece, the Stealth & Cinematography game. I placed the actors (called blocking) and through the course of completing the tutorials, reviewed the director notes on the shots we’re supposed to get. …

Unity

2 min read

Keyframe Confusion
Keyframe Confusion
Unity

2 min read


Dec 22, 2020

Lots of marble.

Today I tied up some loose ends on my 2D Space Shooter Pro game and then decided to go ahead and start on the Stealth Game & Cinematography course. …

Unity

2 min read

Lots of marble.
Lots of marble.
Unity

2 min read


Dec 21, 2020

Enemy: 2, attempt: 1.

Today I started by finally biting the bullet and creating a new enemy. With all the alien talk circulating right now, I really wanted to find a cool UFO png file to convert to my new enemy spaceship. This is what I found: So I took this png and converted…

Unity

2 min read

Enemy: 2, attempt: 1.
Enemy: 2, attempt: 1.
Unity

2 min read


Dec 18, 2020

Procrastinating with one more bug.

My favorite form of procrastination is to do something (ANYTHING) else productive so I started off the day by fixing another bug. It turns out that if you let enough enemies accumulate, they start killing each other because some are in the way of the lasers they shoot. When…

Unity

2 min read

Procrastinating with one more bug.
Procrastinating with one more bug.
Unity

2 min read


Dec 17, 2020

Enemy Waves — first attempt

Today I did a lot of white boarding on the tasks for Phase II. Here is the basic logic for the next 3 tasks: Aggressive Enemies Once this type of enemy comes within a certain close distance to the player, this enemy attempts to “ram” the player. Pseudo code: if…

Unity

2 min read

Enemy Waves — first attempt
Enemy Waves — first attempt
Unity

2 min read


Dec 16, 2020

Bugs.

Today I spent the morning fixing some old bugs that were bugging the hell out of me (lame pun intended). The first problem I tackled was my enemies firing lasers after they were killed, exploded, and incinerated. At first I liked that they shot off one last death-throw-shot right…

Unity

2 min read

Bugs.
Bugs.
Unity

2 min read


Dec 15, 2020

Phase II: Core Programming

Despite my homing missiles needing a lot of work, I’ve decided to move on to Phase II: Core Programming, which is the last part of 2D Game Development course. The requirements of this last phase are to complete 10 of the following tasks:

Unity

2 min read

Phase II: Core Programming
Phase II: Core Programming
Unity

2 min read


Dec 14, 2020

Homing missile prototype

I started off the day with creating and integrating a new Rare Powerup script which spawns on a much longer time interval. As I mentioned in my last post, the RarePowerup script is exactly like my original Powerup script with the only difference being the time interval of when powerups…

Unity

2 min read

Homing missile prototype
Homing missile prototype
Unity

2 min read


Dec 10, 2020

To script or not to script.

Today I continued to work on the homing missile. I found a cute rainbow Mario star .png file and I converted it to a powerup by adding a 2D rigid body and a 2D circle collider. Then I started working on the spawning. The instructions state that this powerup…

Unity

2 min read

To script or not to script.
To script or not to script.
Unity

2 min read


Dec 9, 2020

Camera Shake

Today I implemented a camera shake effect whenever the player incurs damage. After perusing a number of tutorials on YouTube, I settled on one that created a basic animation by slightly moving the camera. Here were the main steps of what I did: Create an idle animation (where the camera…

Unity

2 min read

Camera Shake
Camera Shake
Unity

2 min read

KT

KT

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