Keyframe ConfusionToday I continued the adventure of working on The Great Fleece, the Stealth & Cinematography game. I placed the actors (called blocking)…Dec 24, 2020Dec 24, 2020
Lots of marble.Today I tied up some loose ends on my 2D Space Shooter Pro game and then decided to go ahead and start on the Stealth Game &…Dec 22, 2020Dec 22, 2020
Enemy: 2, attempt: 1.Today I started by finally biting the bullet and creating a new enemy. With all the alien talk circulating right now, I really wanted to…Dec 21, 2020Dec 21, 2020
Procrastinating with one more bug.My favorite form of procrastination is to do something (ANYTHING) else productive so I started off the day by fixing another bug. It turns…Dec 18, 2020Dec 18, 2020
Enemy Waves — first attemptToday I did a lot of white boarding on the tasks for Phase II. Here is the basic logic for the next 3 tasks:Dec 17, 2020Dec 17, 2020
Bugs.Today I spent the morning fixing some old bugs that were bugging the hell out of me (lame pun intended).Dec 16, 2020Dec 16, 2020
Phase II: Core ProgrammingDespite my homing missiles needing a lot of work, I’ve decided to move on to Phase II: Core Programming, which is the last part of 2D Game…Dec 15, 2020Dec 15, 2020
Homing missile prototypeI started off the day with creating and integrating a new Rare Powerup script which spawns on a much longer time interval. As I mentioned…Dec 14, 2020Dec 14, 2020
To script or not to script.Today I continued to work on the homing missile. I found a cute rainbow Mario star .png file and I converted it to a powerup by adding a…Dec 10, 2020Dec 10, 2020
Camera ShakeToday I implemented a camera shake effect whenever the player incurs damage. After perusing a number of tutorials on YouTube, I settled on…Dec 9, 2020Dec 9, 2020